Definitely one of our most interesting projects. 10 unique CG characters, a time of total Covid isolation, bold decisions in terms of production, and two small group shifts to bring the idea to fruition. Two months to develop and adapt the characters of the game - structure and form, texture, light and color, character – to the stage where they could coexist organically in our world. Huge and complicated casting, especially in the context of the new and then then unfamiliar reality. And finally, the selfless... post-production, a period of a month or so, when sleep, as a concept, was out of the crew's life.
- Summer, 2020
- Digital Campaign
- View full video here
But the result was worth it - graphics and reality, good and evil, antagonist and protagonist, client and production. Perfect harmony!